#ifndef _ASTEROID_PLAYER_HPP_
#define _ASTEROID_PLAYER_HPP_

#include <SFML/Graphics.hpp>

#include <cstdint>

class Player : public sf::RectangleShape
{
	public:
		static constexpr uint8_t maxHP = 10;

		uint8_t hp;

		sf::RectangleShape* getShoot();

		using sf::RectangleShape::RectangleShape;
};

#endif //_ASTEROID_PLAYER_HPP_
